![]() That being said, the Haskell OpenGL binding is severely lacking in documentation. ![]() It could change in a (far) future, but, at this time, I'm afraid it's mostly junk code. ![]() A personal sandbox for playing with Haskell, (post) modern OpenGL (4.3 Core Profile actually), physics simulation and, quite marginally, Japanese ("kage" means "shade" here).Įven if I usually take care of committing the project in a working state, this project is hardly a source of authority regarding the aforementioned themes.
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